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The Food-Asking Bid
Who invented the food-asking bid? My friend Neill Currie claims the
honor, and since no one has contested his assertion, I
guess he's correct. Already you can see that this convention has some
merit over Lebensohl - we got the attribution right! As Neill
put it in an email:
"It was invented by myself and Steve Allen (who is now, literally,
working in effluent disposal, in Costa Rica, whilst playing Currified
Precision at the Pasadena Regional in 1995."
Currified Precision is something that will have to be saved for another
article, but suffice to say, Neill is one of those players who can find
seventeen meanings for any call. To give you an idea of how his brain
works, one of his other inventions is the Fighting Irish 3NT.
It is sort of like a Gambling 3NT, but a bit more aggressive - an opening 3NT bid
says, "Partner, I have a stopper; please pass if you have a running
eight-card minor."
Anyway, I have gotten off topic. The first order of business is to explain what a food-asking bid is: well, it's
any call a player makes that shows he's hungry, or that asks about the hunger
level of his partner. This is the Melucci variation:
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1NT
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3 !
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3 is a game-going hand that forces a relay to 3NT.
I think it's GCC legal (you should be able to just say, "game-forcing relay,
10+ points, any shape"), and
it's entertaining when it comes up.
(Opponents usually just look annoyed rather than damaged, anyway.)
The 3 bid shows interest in getting food
after the session, and opener's 3NT rebid allows responder to
pass (if he had a raise to 3NT) or correct to the bid he could have
made at his first opportunity, like 4
or 4 . Consequently, sequences such as
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1NT |
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4
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deny, by negative inference, interest in a postgame meal, because responder
could have gone through the 3 : 3NT relay.
Passing up the other possible uses of 3 is
a reasonable trade in my opinion, since hunger comes up a lot more than a
game-forcing spade
splinter or a game-forcing major two-suiter, or whatever you otherwise
use 3 as.
Another nice thing about using the Melucci FAB is that it is tough for the
opponents to make a lead-directing double of 3 . For
example, the auction could proceed like this:
1NT
Pass
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(Pass)
(Pass)
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3 !
4
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(Dbl)
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Now the doubler is on lead. Pretty fun stuff.
When I was first introduced to FABs, though, I didn't fully appreciate the
importance of preventing the lead-directing double. Here was my first effort.
Pard
1NT
3 !
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RHO
Pass
Dbl
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Me
3 !
3NT
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LHO
Pass
All Pass
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This is the Queen Mary FAB. 3 shows a
hungry raise to 3NT that asks partner if he's hungry too. In accordance
with "fast denies and slow implies," a 3
rebid by opener confirms mutual hunger, while a 3NT rebid denies food
interest. Well, this sequence came up at the Queen Mary Regional a couple
years ago in a morning Knockout, and you can be sure my partner and I
were both looking forward to lunch. God bless the alert system.
Partner: (after I bid 3 ) Alert!
LHO: Yes?
Partner: Shows a 3NT hand, and he's hungry. (Mulls his decision and bids
3 .)
Me: Alert!
RHO: What?
Me: Relay showing that he's hungry too.
RHO: (turns to pard) What was his 3 again?
Partner: A hand that wants to play 3NT, but he's hungry, too.
RHO: Hungry? Like what? Hungry for slam?
Partner: (trailing off weakly in mirth) No, he's just hungry....
At this point RHO made a confused lead-directing double (although he was going to
be on lead), and I realized that this FAB variant was imperfect because
LHO could
have hit 3 , and in other situations that could
be bad. Very bad. So when you are looking for wasted sequences that can be
converted into FAB asks, it is best to make sure that no one can smack one of the
FAB bids to direct the lead.
With this in mind, I have come up with another good FAB variant. This time, it's
Playing 5-card majors, we have all heard the auction go 1M: 2M, 4M. But why
the rush? 2NT is a fairly useless rebid that can easily be implemented as
the perfect FAB. It's perfect because it shows a hungry 4M hand that
requests partner to rebid 3M if he's hungry too (remember, slow implies),
and 4M if he's not; as a result, neither opponent can make a lead-directing
double. An opponent could spank 2NT, 3M or 4M, but what advantage is gained?
I'm even pretty sure it's GCC legal. In Modern Losing Trick Count,
Ron Klinger suggests that 2NT can be used as a relay for a short-suit game
try, but that's no fun. Let's live a little.
Thinking along these lines, you can have some pretty detailed sequences that would
make Meckwell proud. Here are a couple examples:
1
2NT(1)
4 (3)
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2
3 (2)
4 (4)
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(1) Before I play in game, I need to know if you're hungry, because I am.
Want to get some food after this session?
(2) OK. What kind?
(3) Let's go American. (4 being
the ethnic food response.)
(4) OK. You still have to declare 4 , you know.
1
2NT(1)
4 (3)
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2
3 (2)
Pass
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(1) Where do you want to go over the hand records?
(2) Let's see...3 is Tio Leo's (best Mexican
restaurant in San Diego), 3NT is Taco Bell and 4 is Denny's. Let's do Tio Leo's.
(3) Okie dokie.
Now, I am too lazy to memorize all this stuff and wouldn't expect any partner to
remember either, but it's amusing to consider all the unused bids out there that
can be implemented as FABs. If some director penalizes you for using an illegal
FAB, though, don't write to me. You never read
this here.
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