Opener will hold a weak-two the vast majority of the time. While the convention originated in the 1970s, it's worth mentioning that many players nowadays use Multi only with a weak-two. Assuming you play it as originally designed, here are examples of hands suitable for a Multi
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Response | Meaning |
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2![]() | Weak hand, does not promise heart support. Opener can rebid 2![]() |
2![]() | Invites game in hearts if that is opener's suit, but signoff if opener's suit is spades. Opener can rebid 3![]() ![]() |
2NT | Strong and artificial (see below). |
3![]() | 7+ clubs, signoff. |
3![]() | 7+ diamonds, signoff. |
3![]() | Invites game in spades, if that is opener's suit. Opener can rebid 3![]() ![]() |
4![]() | Strong clubs with support for both majors. |
4![]() | Strong diamonds with support for both majors. |
Meaning | |
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3![]() | Weak two-bid in hearts, good hand. |
3![]() | Weak two-bid in spades, good hand. |
3![]() | Weak two-bid in hearts, bad hand. |
3![]() | Weak two-bid in spades, bad hand. |
3NT | Strong three-suited hand (17-24 HCP) with a singleton club. |
4![]() | Strong three-suited hand (17-24 HCP) with a singleton diamond. |
4![]() | Strong three-suited hand (17-24 HCP) with a singleton heart. |
4![]() | Strong three-suited hand (17-24 HCP) with a singleton spade. |
If responder makes an original signoff bid, any strange-sounding rebid by opener shows the strong three-suited hand.
Opener | Responder | ||||
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Opener 2 ![]() Pass |
Responder 2 ![]() |
Opener | Responder | ||||
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Opener 2 ![]() 3 ![]() |
Responder 2 ![]() 4 ![]() |
Opener | Responder | ||||
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Opener 2 ![]() 3 ![]() |
Responder 2NT (2) 4 ![]() |
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