Strong Jump Shifts
A strong jump shift is a response to an opening bid of
,
,
,
.
: 2
)
: 3
)| Opener | Responder | ||||
92 | AKJ765 | ||||
AKJ32 | 6 | ||||
J94 | AK3 | ||||
K65 | Q32 | ||||
Opener 1 ![]() 2NT (2) 4 (4) |
Responder 2 (1)3 (3)Pass |
- Strong jump shift
- Natural, indicating a balanced 12-14 points
- Showing at least a 6+ card suit
- Signing off
Opener's Rebids
- Raising partner's suit - Showing 3+ card support is opener's first priority. A raise below game invites slam exploration, namely through cuebidding. On the other hand, a jump raise to game is a signoff. This is in keeping with the principle of fast arrival, whereby 'fast' auctions to game indicate a lack of slam interest.
- Rebidding his own suit - Shows at least a 6-card suit. May have minimum strength.
- Any new suit - Natural, at least a 4+ card suit. May have minimum strength.
- 2NT - Natural, showing a balanced 12-14 points.
- 3NT - Opposite a 2-level response, this shows a balanced 15-17 points. Opposite a 3-level jump shift, this shows a balanced 12-14 points.
Examples
| Opener | Responder | ||||
Q987 | T5 | ||||
J92 | AKQ43 | ||||
Q5 | AKJ | ||||
AK53 | T84 | ||||
Opener 1 ![]() 4 (2) |
Responder 2 (1)Pass |
- Strong jump shift
- Signoff
| Opener | Responder | ||||
AJ982 | 74 | ||||
8 | AQ7 | ||||
5 | AKJ8632 | ||||
AJT865 | Q | ||||
Opener 1 ![]() 2 ![]() 3 ![]() Pass |
Responder 2 (1)3 (2)3NT (3) |
- Strong jump shift
- Showing a 6+ card suit
- The practical bid with a heart stopper and no trump fit
Other Considerations
- Strong jump shifts should not be made with two-suiters, such as 5-5 shape. Such a hand should start with a simple response in the higher ranking suit, intending to rebid the lower one.
- In competition, weak jump shifts are more practical. After an enemy takeout double, for instance, it's highly unlikely that responder will be looking at 17+ points.

