Many players consider intermediate jump overcalls to be more effective against good opponents, whereas weak jump overcalls may be more useful against bad ones. As a middle-of-the-road approach, expert Marshall Miles has noted in his book "Competitive Bidding in the 21st Century" that he prefers intermediate jump overcalls only when vulnerable. Thus, weak jump overcalls can still be played in the safer waters of white-on-white or white-on red vulnerability.
Examples of intermediate jump overcalls:
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The responses to an intermediate jump overcall are as follows.
Response | Meaning |
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2NT | In response to a 2-level jump overcall, 2NT is artificial and forcing with 10+ points and game interest. (See below). |
New suit | Natural, nonforcing. Usually denies 2+ card support. |
Single raise | Preemptive. Partner is expected to pass. |
Double raise | Natural, signoff. May be strong or preemptive. |
The responses to the artificial 2NT query depend on a partnership's agreements. The Ogust set of conventional responses works well. If not playing Ogust, however, a three-level new suit can show a control (ace or king).
North | South | ||||
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West 1 ![]() All Pass |
North 2 ![]() |
East Double |
South 3 ![]() |
North | South | ||||
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West 1 ![]() Pass All Pass |
North 2 ![]() 3 ![]() |
East Pass Pass |
South 2NT (2) 4 ![]() |
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