Before examining the convention called “XYZ,” we will do well to understand conventions in general. A convention includes five components: its domain (the set of auctions to which it applies), its trigger or triggers (the calls that initiate it), its ranges (the shapes and strengths shown by each trigger) its kit (partner's defined replies) and its caboodle (its defined continuations and implications).
Nearly all bidding conventions involve something else that convention-mongers seldom mention: orphans, the calls (usually natural, but occasionally triggers of rival conventions) that the triggers displace. Before adopting any convention, you’ll do well to consider not only how you can manage without it, but also the harm it brings be creating orphans.
-1
; 1
-1
-1
-1
; 1
-1
; 1
-1
-1
-1
-1
-1
-1
-1
; 1
-2
(a reverse by responder) as forcing to game. That’s the old-fashioned treatment, but it is reasonable and simpler to play all of responder’s two-level fourth-suit rebids as game-forcing, including the jump, 1
-1
; 1
-2
, which now denies four spades and allows 1
-1
; 1
-1
to be natural and forcing for at least one round.
This version of responder’s “fourth-suit-forcing” rebids requires his three-level fourth-suit single-jump rebids to be played and alerted as merely invitational in CDS, CHS and DHS auctions.
and 2
auctions as artificial and forcing.
Rebid
is a “puppet,” which resembles a transfer but differs from a transfer by not showing diamonds while requiring opener to bid 2
regardless of his hand (no 3
“super accept” nor “jump preference” to three of responder’s first suit, please).
Thus 1
-1
; 1
-2
(*alert, artificial and forcing); 2
(*alert, required) will be the final contract when responder passes (with a hand like
K6
QJ98
Q1094
986).
But when responder has a game-invitational hand, he will make a natural third bid over opener’s 2
(if that third bid is not a jump, alert and explain it as invitational).
Thus with
QJ85
A10952
93
K4 (almost enough for game), responder may bid 1
-1
; 1
-2
(alert, artificial, forcing, and denying game values); 2
(alert, required)-2
. A small advantage over standard bidding, as it leaves an extra level of bidding space for opener to make a game-try of his own.
Rebid
rebid is artificial and game-forcing, after which natural bidding resumes. Thus with
A8
QJ4
QJ1042
K104, responder can bid 1
-1
; 1
-2
(alert, artificial and game-forcing), leaving room for opener to bid 2NT (thus right-siding the notrumps when opener has
Q65 or
KJ3
and 2
Rebids
rebid is natural and discouraging, just as in standard methods, and so is 2
when it’s a raise. That leaves higher bids, starting with 2
if it’s not a raise, as forcing and slammish.
For example, after 1
-1
; 1
, responder may bid 2
with
986
QJ9852
A7
98 or 2
with
K874
A532
1097
54, but after 1
-1
; 1
responder may bid 2
with
AK853
6
KQJ1042
7 (opener will know that aces and spade “quacks” can produce slam).
preference after a 1
-1
; 1
start. You can’t bid 1
-1
; 1
-2
with
K6
K1098
653
Q976 and similar hands. You create many orphans.
after a 1
-1
; 1NT start. Isn’t that where you want to be with
KQ98
J76
42
Q972 or similar?
You also lose the ability to play in 2
after a 1
-1
; 1NT start with a hand like
A1042
76
53
QJ1086 or a similar hand after a 1
-1
; 1NT start. Natural bidders can rebid 2
to urge opener to pass while letting him take a preference to the bid major with three-card support and a doubleton in clubs.
You also lose the ability to elicit a preference to your major after a 1
-1
; 1NT start with a hand like
98
A8642
A8642
7 or similar 1
-1
start, as a 2
rebid will result in a forced 2
from opener.
The loss is slightly more severe than the loss incurred by either “NMF” or a similar 2
checkback, as two natural rebids, 2
and 2
, both become orphans.
asks first for four cards in an unbid major, second for three-card support for responder’s major, else 2
. Then responder’s third bid is invitational if a raise of a bid major or at the two-level, else game-forcing. Only one orphan: a natural 2
.
, 1NT shows spades, substituting for a standard natural 1
response, while 1
denies spades, substituting for the “forcing 1NT response” that is an essential part of modern Strong Two-Over-One systems.
So opener can bid 1
-1
; 1NT not only with balanced minimum hands, but also with the thorn-in-the-forcing-notrumper’s-side 4=5=2=2 minimums. Now we have only five run-ups to opener’s natural 1NT rebids, as responder has denied having a four-card major and can show a “three-card limit raise” by jumping to 3
next.
Do we need any check-backs after 1
-1
; 1NT? I think not.
Next consider the hearters: 1
-1
; 1NT and 1
-1
; 1NT. Responder’s jumps to 3
, 3
and 3
are all natural and invitational. How can responder force to game?
By rebidding 2
, a reverse by responder.
At opener’s third turn, he can raise to 3
to show four spades, implying 4=3=3=3 shape, the only shape with which he would bypass a four-card spade suit to rebid in notrumps. With other shapes he can rebid naturally, bidding three of his minor with five, three of the unbid minor with four, or 3
with three cards in the suit.
Finally, consider the spaders: 1
-1
; 1NT and 1
-1
; 1NT. Let responder’s jumps to 3
or three of either bid suit be natural and invitational, and use his jump to three of the unbid minor as artificial and game-forcing.
After 1
-1
; 1NT-3
*, opener shows four hearts by bidding 3
(first priority) or three spades by bidding 3
. With neither, he bids 3NT.
After 1
-1
; 1NT-3
*, opener has an additional option, 3
to show five.
Glory Hallelujah, Hi-Ro-Jerum!
and 1
responses more freely than anybody except Bob Hamman), in all the times that I’ve had checkbacks available, I’ve never used any. Look Ma, no orphans!
/
and hears a 1NT rebid by opener.
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