Bidding Conventions >
Helvic Wriggle
Helvic is a bidding method after your side has opened 1NT and the opponents double for penalty.
| Partner | | Opp 1 | | You | | Opp 2 |
| 1NT | | X | | ? | | |
| Partner | | Opp 1 | | You | | Opp 2 |
| 1NT | | Pass | | Pass | | X |
| ? | | | | | | |
After the opposing double, the "wriggle" bids are:
| Pass | Requires partner to make an artificial redouble. Shows the two "non-touching" suit combinations:
- Clubs and hearts (4-4 or better). After partner's redouble, bid 2
. Partner can pass or correct to 2 .
- Diamonds and spades (4-4 or better). After partner's redouble, bid 2
. Partner can pass or correct to 2 .
|
| XX | Requires partner to bid an artificial 2 . Shows a one-suited hand. With clubs, simply pass partner's 2 bid; otherwise, correct to 2 / / .
|
2 | Shows clubs and diamonds (4-4 or better). Partner can pass with club tolerance, or correct to 2 with longer diamonds.
|
2 | Shows diamonds and hearts.
|
2 | Shows hearts and spades.
|
2 | Shows clubs and spades. |
Compared to other runout systems, I think Helvic is easy to remember because the two-level responses show "touching" suits, similar to
touching escapes. My only concern is the
2
bid showing clubs and spades. With no spade support, partner may be forced to bid
3
, a potentially precarious contract.
Origins
The Helvic Wriggle originated in the UK, where a "wriggle" system for 1NT-doubled has the same meaning as an "escape" or "runout" system in the U.S. You say football, I say soccer.